MUSEUM-L Archives

Museum discussion list

MUSEUM-L@HOME.EASE.LSOFT.COM

Options: Use Forum View

Use Monospaced Font
Show HTML Part by Default
Show All Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
Subject:
From:
Reply To:
Museum discussion list <[log in to unmask]>
Date:
Sat, 7 Apr 2018 08:12:51 -0400
Content-Type:
multipart/alternative
Parts/Attachments:
text/plain (7 kB) , text/html (21 kB)
Hi Tod,

Just a note about your use of the term “universal design principles.” Universal design isn’t accessibility lite — accessibility is the baseline requirement for universal design. Once accessibility requirements are met,  universal design goes beyond to enhance usability and create new solutions that serve the most diverse spectrum of ability, age and culture.  Pasted in below are the established principles of universal design (also called inclusive design and human centered design).

Thought this might be helpful for others. 

Jan

Janice Majewski
Director, Inclusive Cultural and Educational Projects 
Institute for Human Centered Design 
Boston, MA 02114

Principles of Universal Design

Equitable Use: The design does not disadvantage or stigmatize any group of users.

Flexibility in Use: The design accommodates a wide range of individual preferences and abilities.

Simple, Intuitive Use: Use of the design is easy to understand, regardless of the user's experience, knowledge, language skills, or current concentration level.

Perceptible Information: The design communicates necessary information effectively to the user, regardless of ambient conditions or the user's sensory abilities.

Tolerance for Error: The design minimizes hazards and the adverse consequences of accidental or unintended actions.

Low Physical Effort: The design can be used efficiently and comfortably, and with a minimum of fatigue.

Size and Space for Approach & Use: Appropriate size and space is provided for approach, reach, manipulation, and use, regardless of the user's body size, posture, or mobility.

https://humancentereddesign.org/universal-design/principles-universal-design

 





> On Apr 6, 2018, at 8:10 PM, Tod Hopkins <[log in to unmask]> wrote:
> 
> Here’s is my crude but effective, rule for evaluating readability:
> 
> All important Information should be easily readable at a TWICE the expected viewing distance by a person with “normal” (20/20) vision.
> 
> At least! Clearer is, of course, better. I personally simply take off my glasses at normal distance. 8-)
> 
> This does not accommodate those who would be consider “visually impaired.” This is for “universal design” principles. To accommodate the truly visually impaired you need to consider magnification, audio description/readers, and braille.
> 
> Asssuming that your visitors will hold an iPad about 1.5ft away, then everything should be easily readable at twice this distance, or 3ft. It does not actually need to be on the iPad to test. Any similar brightness screen will do. Just make your image the correct absolute visual size on the test screen.
> 
> This strategy requires visual feedback testing, and you need a target size and viewing distance, but frankly not this, you are shooting in the dark anyway. You must anticipate viewer behavior to implement accessibility.
> 
> Images should be evaluated on displays similar to the target display. For instance, if you are designing for print, you can’t evaluate on an LCD screen. You have to print it at the correct size. 
> 
> If you want to account for color blindness, convert your images to black and white before evaluating. 
> 
> I usually ask for opinions from multiple individuals to help average out variations in vision since focus is not the only difference between viewers.
> 
> BTW, I did not just pull this out of my butt. ;) This is a simple, real world test for the complex and abstract guidelines laid out in WWW3 and elsewhere. To put it simply, a person with 20/20 vision standing at twice the expected distance is seeing what a person with 20/40 vision would see at the target distance. In the real world 20/40 (corrected) vision is the norm, not 20/20.
> 
> Cheers,
>                   tod
> 
> 
> Tod Hopkins
> Hillmann & Carr Inc.
> 2233 Wisconsin Ave., NW
> Washington, DC 20007
> 202-342-0001
> 
> 
> 
>> On Apr 5, 2018, at 10:00 PM, Ilana Short <[log in to unmask]> wrote:
>> 
>> Thank you Jan! That looks like a great resource!
>> 
>> Sent from my iPhone
>> 
>>> On Apr 5, 2018, at 5:16 PM, Janice Majewski <[log in to unmask]> wrote:
>>> 
>>> Ilana and Laura,
>>> 
>>> Even though the ADA does not have spelled-out standards for digital interactives and virtual exhibits as it does for physical environments, it does require effective communication and equal access to programs. A lot of museums are experimenting with ways to meet these requirements with the ever-changing technology, but there are no standards specific to museum applications.  However, the Web Content Accessibility Guidelines (WCAG) 2.0 Level AA is the best place to start. https://www.w3.org/WAI/intro/wcag  These are currently voluntary guidelines (the Department of Justice's web regulations are on hold) that apply to the web, mobile apps, and authoring tools and offer guidelines on color, contrast, making digital materials screen readable (for people who use software that reads out the text and alt text) and keyboard/keypad operable, captioning, and much more.  It's great that you're thinking about this at the beginning of your project.  If you let accessible/inclusive design concerns drive your design from the beginning, you'll end up with programs that serve everyone better.
>>> 
>>> Good luck!
>>> Jan 
>>> 
>>> Janice Majewski
>>> Director, Inclusive Cultural and Educational Projects
>>> Institute for Human Centered Design
>>> humancentereddesign.org
>>> 
>>> [log in to unmask]
>>> 617-695-1225 x 301
>>> 
>>> 
>>>> On Thu, Apr 5, 2018 at 7:38 PM, Frick, Laura <[log in to unmask]> wrote:
>>>> Hi Ilana,
>>>> 
>>>> I would be very interested to hear any/all replies to this! 
>>>> 
>>>> Thanks, 
>>>> Laura 
>>>> 
>>>>> On Thu, Apr 5, 2018, 6:31 PM Ilana Short <[log in to unmask]> wrote:
>>>>> Hello,
>>>>> 
>>>>> Has anyone worked with creating virtual exhibits for iPads and other tablet technology? I'm familiar with ADA guidelines for physical exhibits, but I am curious if there is anything published for virtual ones, such as font restrictions, color schemes, etc.
>>>>> 
>>>>> Thank you for any feedback!
>>>>> 
>>>>> Ilana Short
>>>>> Manager of Photography Collections
>>>>> Manager of Communication and Outreach
>>>>> Nevada State Museum, Las Vegas
>>>>> 
>>>>> To unsubscribe from the MUSEUM-L list, click the following link:
>>>>> http://home.ease.lsoft.com/scripts/wa-HOME.exe?SUBED1=MUSEUM-L&A=1
>>>>> 
>>>> 
>>>> To unsubscribe from the MUSEUM-L list, click the following link:
>>>> http://home.ease.lsoft.com/scripts/wa-HOME.exe?SUBED1=MUSEUM-L&A=1
>>>> 
>>> 
>>> 
>>> 
>>> -- 
>>> 
>>> Janice Majewski
>>> Director, Inclusive Cultural and Educational Projects
>>> Institute for Human Centered Design
>>> humancentereddesign.org
>>> 
>>> [log in to unmask]
>>> 617-695-1225 x 301
>>> 571-245-4403 (cell)  
>>> 
>>> To unsubscribe from the MUSEUM-L list, click the following link:
>>> http://home.ease.lsoft.com/scripts/wa-HOME.exe?SUBED1=MUSEUM-L&A=1
>>> 
>> 
>> To unsubscribe from the MUSEUM-L list, click the following link:
>> http://home.ease.lsoft.com/scripts/wa-HOME.exe?SUBED1=MUSEUM-L&A=1
>> 
> 
> 
> To unsubscribe from the MUSEUM-L list, click the following link:
> http://home.ease.lsoft.com/scripts/wa-HOME.exe?SUBED1=MUSEUM-L&A=1

=========================================================
Important Subscriber Information:

The Museum-L FAQ file is located at http://www.finalchapter.com/museum-l-faq/ . You may obtain detailed information about the listserv commands by sending a one line e-mail message to [log in to unmask] . The body of the message should read "help" (without the quotes).

If you decide to leave Museum-L, please send a one line e-mail message to [log in to unmask] . The body of the message should read "Signoff Museum-L" (without the quotes).


ATOM RSS1 RSS2