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Wed, 17 Jan 2018 17:52:58 +0000 |
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Dear colleagues:
Indulgence coveted for cross-postings.
This most recent post on the Critical Museology Miscellanea blog argues that device apps employed as interpretation strategies in museum galleries actually undermine the quality & extent of direct experience with the museum collections on exhibit.
Communication technology apps are designed to monopolise user attention. One type of in-gallery beacon proximity marketing IT app for smartphones provides “ping” notifications with interpretive information & activities to visitor phones.
Of course, the problem with this type of interpretive technology is that smartphones are observable on the street, personally experienced, & demonstrable through research to be “behaviourally addictive,” defined as: any compulsive conduct not substance-related that undermines well-being in at least one respect (Alter 2017).
One supplier of beacon technology admits “It is nearly impossible to rip away someone’s attention from their smartphone,” & so it would seem it will also be “nearly impossible to rip” visitor attention back to exhibition content.
The main question at hand then becomes: do museums want to serve society by enabling even more such addictive behaviour in our exhibition galleries?
See a detailed, documented analysis of this & related questions at https://miscellaneousmuseology.wordpress.com/2018/01/17/get-noses-pressed-up-to-vitrines-not-devices/ . Comments are welcome & encouraged to extend a needed dialogue on these matters.
Reference Cited:
Alter, Adam. 2017. Irresistible: The Rise of Addictive Technologies and the Business of Keeping Us Hooked. New York: Penguin Press.
Respectfully yours
Paul C. Thistle
Critical Museology Miscellanea Blog https://miscellaneousmuseology.wordpress.com/
Solving Museum Worker Task Saturation Blog http://solvetasksaturation.wordpress.com/2012/08/05/hello-world/
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