Economy -- don't do more than needs to be done.
Be subtle -- don't overwhelm the objects you're designing for.
Generosity -- always be aware of the visitor's needs.
**************************************************************************
Mark Nielsen
Exhibit Designer/Preparator
University of Michigan Museum of Art
[log in to unmask] 313/647-2068
On Thu, 31 Oct 1996, Doug Hoy wrote:
> Does anyone on the list have any thoughts on what makes a 'good'
> design, well, good? How would I know good design if I saw it? What
> characteristics or functions are there in the various examples of
> good museum design that I have read here?
>
> Doug
>