I couldn't agree more with your summing up of Second Life, Randy.
I note you worked in the IT/Web world, as do I now in my professional life.
A standard and interactive web environment is by far the most immediate way
of communicating, especially with the web 2.0 functionality now available.
Why hide behind a set of avatars? This is where I have a problem with those
who spend their lives gameplaying. I think there is a very real danger of
confusing the links of reality and fantasy, both in communication and
personal interaction.
Second Life seems exactly the same to me. Digital escapism.
Speaking perosnally, I want to communicate online in realtime and not to
have to enter a 3D surrealistic realm to do so.
As many list members know, Global Museum has adopted many Web2.0 and online
tools in recent years, ranging from direct job news feeds in its employment
section, use of Skype, through to the more recent addition of an online
social network using Ning. These are but some of the more obvious examples -
there are more.
My point being, that people will use online options if they are of immediate
relevance to their daily professional and personal lives. I frankly do not
see Second Life in this category. I enjoy discovering the universe we live
in every day and see no need to inhabit a second one!
with best wishes
Roger
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----- Original Message -----
From: Randy Little
To: [log in to unmask]
Sent: Sunday, March 02, 2008 1:27 AM
Subject: Re: [MUSEUM-L] |::| Museums ON SecondLife |::|
I keep seeing these post for second life. I even sort of put it on my
computer. Then I asked around a bit. No one uses it. They all have it
but everyone I have talked to seems to prefer standard website with standard
well designed navigation. What advantage is there in designing a complext
Second life building over a standard Interactive webdesign? You are talking
a huge extra cost to build something most people can't even figure out how
to use. I used to work for Macromedia, the makers of flash (now adobe)
and I still have good contact there. They have considered 3d integration
like this in Flash for many years. It sits on the back burner because to
build a 3d world the quality of a flash or normal dhtml website is just out
of this world expensive and the quality never actually gets to the same
level or ease of use.
Where SL seems to be making moves it the online chat world. Like skype in
3d.
I would read this before invested hard won grant money or donations on
Second life.
http://www.betanews.com/article/How_Many_Users_Does_Second_Life_Really_Have/1178573043
On Sat, Mar 1, 2008 at 6:35 AM, Susan Hazan <[log in to unmask]> wrote:
|::| Museums ON SecondLife |::|
I am currently building an online resource of museums in Second Life.
Please see:
http://www.musesphere.com/Secondlife/
If you have a favorite museum in-world please send me the SLurl (Second Life
URL) to post online with the coordinates.
To access the museums in Second Life make sure you have Second Life
installed locally to go to the SLurl
For those who would like to join in the discussion on museums in Second Life
you may register for
The Virtual Worlds: Libraries, Education and Museums Conference held in
Second Life at the New Media Consortium Conference Center (NMC) on March 8,
2008.
Program
With thanks
Dr. Susan Hazan
Jerusalem
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