some issues that come to mind from our experience are:
1. the use of audio in a museum environment (it can be an important feature
of new media, but tricky to get right in this environment)
2. how to handle a "crowd" with interactive/virtual displays (they can often
be an individual, or very small group, experience, which can mean it creates
a "bottle neck" for flow of foot traffic)
3. my own view is that interactive displays can be extremely powerful, but
they need to give you something you can't get any other way - they need to
add value, so you could explore that area - what adds value?
I'd be really happy to provide more, contact me off list if you have any
questions...
Emily
Emily Loughnan
Click Suite
www.clicksuite.co.nz
PO Box 6459
Wellington
New Zealand
ph: +64 4 384 3533
Creators of international award winning interactive media - double winners
of world medals at the New York Festivals New Media competitions - one GOLD
and one Bronze.
----- Original Message -----
From: "Angelina Russo" <[log in to unmask]>
To: <[log in to unmask]>
Sent: Thursday, December 14, 2000 1:31 PM
Subject: virtual display
> I'm preparing a proposal for a workshop at Real Life: Virtual Experiences
> New Connections for Museum Visitors, CIMI-MCN 2001,Cincinnati,
Ohio,USA,October
> 24-27, 2001
>
> My research has explored a number of strategies for incorporating virtual
> environments within traditional museum spaces. I'd like to develop this
> into a workshop which provides some design guidelines for working with the
> demands of new media, virtual display and real life experiences.
>
> I'm interested to know whether there are specific issues or strategies
which
> could be incorporated into such a workshop.
>
> I would appreciate response on the list or off, at
> [log in to unmask]
> thank you
>
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