> >You don't get choices, you get a no-brainer series of commands > >that take you through a predetermined sequence... Fact is, if a museum isn't "interactive" in the first place no amount of technology will make it so. Here's my working definition for interactivity from Andy Lippman at the MIT Media Lab as quoted by Stewart Brand in his book "The Media Lab: Inventing the Future at MIT" New York: Penguin Books, 1987, p. 46. "Mutual and simultaneous activity on the part of both participants, usually working toward some goal, but not necessarily." Lippman suggests that interruptibility is one important key and that the model of interaction is a conversation versus a lecture. What videodisks (and now CD-ROMs) offer is alternation (your turn, my turn) not interaction, which would require that participants be able to significantly change the flow of conversation through interruption. Now, back to the lecture. Robbin Murphy Interruptionist [log in to unmask]