Well I am informed which is why I posted the link.   No one uses Second
life.   they at best have a few hundred thousand active users and no way to
measure unique user id's and thus no way to assess the cost return on
investment.  The link I posed it just one of many.   People can do the
research for themselves and should do their own research.    I personally
have for other industry use and the conclusion was that A) it violates the
ADA so you have to make 2 websites either way.  B) People found navigating
SL not enjoyable.    You can with simple good dhtml create compelling and
interactive web site far beyond what can be done with second life and with
superior quality that is more accessible to more people.   Adobe has
canceled  Atmosphere because every test they did with it against regular
website failed.  Failed.   If Adobe saw any  money in this 3d worlds
environment then they would not have pulled the plug.  The link is below.

http://www.adobe.com/products/atmosphere/

On Sat, Mar 1, 2008 at 10:19 PM, Susan Hazan <[log in to unmask]>
wrote:

> Hi Randy,
>
> I appreciate your response and would like to suggest that you come
> and see for yourself what has, and what has not beeen accomplished in
> Second Life in respect to the museums already built there.  These
> kinds of discussions are useful to all institutions considering a
> build in a 3D world; whether they are in Second Life or any of the
> myriad persistant worlds already out there, or in the pipeline.  By
> decrying the costs and reminding us all of alternative solutions
> still does not absolve us of finding out for ourselves what is is
> possible for the museum community. These kind of critical debates
> should be timely, focused and above all, informed.
>
> Susan Hazan
>
> >Date:    Sat, 1 Mar 2008 09:27:26 -0800
> >From:    Randy Little <[log in to unmask]>
> >Subject: Re: |::| Museums ON SecondLife |::|
> >
> >------=_Part_4709_31182979.1204392446653
> >Content-Type: text/plain; charset=ISO-8859-1
> >Content-Transfer-Encoding: 7bit
> >Content-Disposition: inline
> >
> >I keep seeing these post for second life.   I even sort of put it on my
> >computer.   Then I asked around a bit.  No one uses it.   They all have
> it
> >but everyone I have talked to seems to prefer standard website with
> standard
> >well designed navigation.  What advantage is there in designing a
> complext
> >Second life building over a standard Interactive webdesign?  You are
> talking
> >a huge extra cost to build something most people can't even figure out
> how
> >to use.      I used to work for Macromedia, the makers of flash (now
> adobe)
> >and I still have good contact there.   They have considered 3d
> integration
> >like this in Flash for many years.   It sits on the back burner because
> to
> >build a 3d world the quality of a flash or normal dhtml website is just
> out
> >of this world expensive and the quality never actually gets to the same
> >level or ease of use.
> >
> >Where SL seems to be making moves it the online chat world.   Like skype
> in
> >3d.
> >
> >I would read this before invested hard won grant money or donations on
> >Second life.
> >
> >
> http://www.betanews.com/article/How_Many_Users_Does_Second_Life_Really_Have/1178573043
>
>
> --
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> 6:32 PM
>
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-- 
Randy S. Little
http://reel.rslittle.com
http://imdb.com/name/nm2325729/
http://www.linkedin.com/in/rslittle

=========================================================
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The Museum-L FAQ file is located at http://www.finalchapter.com/museum-l-faq/ . You may obtain detailed information about the listserv commands by sending a one line e-mail message to [log in to unmask] . The body of the message should read "help" (without the quotes).

If you decide to leave Museum-L, please send a one line e-mail message to [log in to unmask] . The body of the message should read "Signoff Museum-L" (without the quotes).