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Subject:
From:
Karl Zinn <[log in to unmask]>
Reply To:
Museum discussion list <[log in to unmask]>
Date:
Wed, 1 Apr 1998 16:49:06 GMT
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What do you think of a small science museum using an inexpensive VR
station to draw in visitors?  More than that, do you know of situations
in which such a station seems to accomplish some education?

I have seen some portable VR setups used for demonstrations at
conferences.  One person wears the viewing helmet and sees the virtual
world respond to head motion, etc.  Others in the group only see the
view on the monitors and talk with the one person afterwards about his
or her experience.  (I have also walked through a "cave" with the images
projected on the walls responding to just one of us in the group.)

In a university town the museum might get some help obtaining somewhat
out of date equipment at modest prices and using software and
applications from the university without additional cost.  The station
probably needs to be staffed, and one needs a way to deal with visitors
waiting to try the experience first hand.

The applications might be left over from reearch and student projects at
the university, and include walking through buldings or parks not yet
constructed (or inferred from archeological explorations), flying over
distant terrain photographed by earth satellite or space voyager,
traveling through a subsystem of the human body, exploring DNA and RNA,
or whatever models are available for educational purposes.

A changing program would give the science museum something to advertise
which might draw in new visitors, and increase repeat visits.  I assume
the large screen theaters common in larger science museums serve a
similar function but with much larger capital and space requirements.

What do you think?  Anyone know of specific instances of something like
VR serving the educationl purposes of a science museum?

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